Quick-tipp – Bevel your 3D objects for instant realism

13 February 2011

Have you ever wondered what beveling is good for? Today every major 3D Application has an option to bevel the edges of a mesh. Here are three simple reasons why you should start applying it to your objects.

  1. Bevel is scale:
    When beveling edges in a realistic manufacturing process, the bevel size is roughly the same. This means the bevel is not proportional to your object size. That is one of the reasons why in a photograph you can tell a miniature table apart from a full scale table.
  2. Bevel produces highlights:
    If you apply a round bevel to your object, the angle where light can be reflected is very high and will most likely produce a highlight, which adds to your realism.
  3. Bevel is material dependent:
    Adjusting your Bevel radius to the material type you want to simulate will add realism to your scene. Usually a very hard object such as glass, will have a much smaller bevel radius than a softer material such as wood. But because of reason no. 1 you don’t want to vary your radius too strongly.

How has Beveling your Objects made an impact in your renderings? Share your thougths in the Comments!

Alex - post author

Hi, I am Alex, a passionate Director and 3D Generalist currently working in an Animation Studio.

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