Have you ever wondered what beveling is good for? Today every major 3D Application has an option to bevel the edges of a mesh. Here are three simple reasons why you should start applying it to your objects.
- Bevel is scale:
When beveling edges in a realistic manufacturing process, the bevel size is roughly the same. This means the bevel is not proportional to your object size. That is one of the reasons why in a photograph you can tell a miniature table apart from a full scale table.
- Bevel produces highlights:
If you apply a round bevel to your object, the angle where light can be reflected is very high and will most likely produce a highlight, which adds to your realism.
- Bevel is material dependent:
Adjusting your Bevel radius to the material type you want to simulate will add realism to your scene. Usually a very hard object such as glass, will have a much smaller bevel radius than a softer material such as wood. But because of reason no. 1 you don’t want to vary your radius too strongly.
How has Beveling your Objects made an impact in your renderings? Share your thougths in the Comments!