Our Cinema 4D Viewport Performance Benchmark measures how snappy and smooth your Active Work inside your 3D Software will be.
While this Benchmark uses Maxon’s Cinema 4D for measuring performance, these Scores are helpful for Users of other 3D Software as well, as they all utilize the Hardware in very similar ways.
In Cinema 4D and most 3D-Software, the Processor is responsible for a smooth Viewport experience and is rarely bottlenecked by the Graphics Card.
More on this below, but first let’s take a look at the Scores:
Cinema 4D Viewport Performance Benchmark Scores
▮ = AMD | ▮ = Intel
|CPU Name||# Cores||Base Clock||Turbo Clock||Viewport Benchmark Score|
|CPU Name||# Cores||Base Clock||Turbo Clock||Score|
|Intel i9 9900K||8||3.6||5.0||1125|
|AMD Ryzen 7 3700X||8||3.6||4.4||1113|
|Intel i9 9900K||8||4.7 OC||4.7 OC||1088|
|Ryzen 7 3800X||8||3.9||4.5||1064|
|Intel i7 7700K||4||3.7||4.7||1049|
|Intel i9 9960X||16||3.1||4.5||1045|
|Ryzen 5 3600||6||3.6||4.2||1033|
|AMD Ryzen 9 3950X||16||3.5||4.7||1015|
|AMD Threadripper 3960X||24||3.8||4.5||1006|
|Ryzen 9 3900X||12||4.35 OC||4.35 OC||1006|
|Intel Xeon W-2155||10||3.0||4.5||964|
|Intel i7 5930K||6||4.5 OC||4.5 OC||962|
|Intel i7 5820K||6||4.3 OC||4.3 OC||960|
|AMD Ryzen 7 2700X||8||3.7||4.3||956|
|AMD Threadripper 2950X||16||3.5||4.4||955|
|Intel i5 6600K||4||4.0 OC||4.0 OC||922|
|AMD Threadripper 1900X||8||3.8||4.0||879|
|Intel i7 6850K||6||3.6||4.0||864|
|AMD Threadripper 1920X||12||3.5||4.0||857|
|Intel i7 5930K||6||3.5||3.7||771|
|Intel i5 7300HQ||4||2.5||3.5||768|
|AMD Threadripper 1950X||16||3.4||4.0||750|
|Intel i5 2500K||4||4.1 OC||4.1 OC||694|
|AMD Threadripper 2990WX||32||3.0||4.2||680|
|Intel i7 4510U||2||2.0||3.0||665|
|Intel i7 8650U||4||1.9||4.2||663|
|Intel i7 3930K||6||3.2||3.8||656|
|Intel Xeon E5-2667 v2||8||3.3||4.0||622|
|Intel Xeon E5-2630 v4 (DP)||20||2.2||3.1||591|
|Intel Xeon X5650||6||4.0 OC||4.0 OC||554|
|Intel Xeon E5-2683 v3 (DP)||28||2.0||3.0||502|
|Intel Xeon E5-2620 v2 (DP)||12||2.1||2.6||451|
|Intel Xeon X5450||8||3.0||3.0||418|
|Intel Xeon E3-1240 v3||4||3.4||3.8||409|
|Intel i7 4578U||2||3.0||3.5||337|
OC = Overclocked | DP = Dual Processor (2x CPUs)
Download Cinema 4D Viewport Benchmark
Help us extend the Scores-List and Bench your own Hardware. Download the Benchmark here and comment with your Score:
v1.1 Updated on 16.09.2019 – Added Cinema 4D R21 Support.
How to use the Benchmark
Open the downloaded Scene in any Version of Cinema 4D that you have installed (Tested on R17 – R20).
Select the Null-Object in the Object Manager (you might also have to click “User-Data”) and click “Run Benchmark”.
After a few moments (depending on the performance of your machine) you will see a popup-window displaying your score.
That’s it! Let us know your Score and CPU-Name (and Clock-Speed, if it has been overclocked) in the comments, so we can add it to the Score-List. Thanks!
How does this Benchmark work?
In most of our Articles we talk about there being two general kinds of CPUs:
- 1: A CPU with a lot of Cores but usually lower Core-Clocks (e.g. 32-Core 2990WX @ 3 GHz Base, 4,2Ghz Turbo Clock)
- 2: A CPU with usually fewer Cores but Clocking very high (e.g. Intel 8-Core i9 9900K @ 3,6Ghz Base, 5 GHz Turbo Clock)
For Rendering and other Multi-Processing optimized tasks we need a CPU with many Cores but for active work, we need a CPU that Clocks very high (or has high IPC = Instructions per Cycle).
Now, usually, we use the Cinebench Single-Core Score to estimate how smoothly a CPU would perform when actively working in 3D Applications, but this Score is obtained by benching the Rendering Performance and doesn’t represent active work- and Viewport-Performance well.
So we need a new Benchmark.
A Viewport Performance Benchmark. With this, we can measure how fast our 3D Viewport will be, as we want to work with as little delays as possible.
No delays at all, optimally.
As discussed in many of our Articles, the Viewport performance in most cases depends on the IPC or Clock of the CPU, and not the strength of the Graphics Card.
There are, of course, some cases, when the GPU will bottleneck the performance, but those are very rare and usually only occur when using GPU OpenGL Effects like extreme Anti-Aliasing, SSAO, Real-time Shadows or other Viewport Effects (Which, in my experience as a 3D Artist, are usually turned off). Or when having a comparably underpowered GPU.
In this Cinema 4D Viewport Benchmark, we measure the FPS of a typical Scene that uses common 3D Objects from Cinema 4D Objects in a hierarchy.
This hierarchy the CPU has to step through one at a time, without being able to offload Calculations to other Cores.
These metrics can very well be transferred to other 3D Applications too, as they all use the Computer’s resources in very similar ways.
That’s about it! Let us know the following in the comments, so we can add it to the Scores-List. Thanks! 🙂
- Cinema 4D Version
- (and Clock-Speed, if it has been overclocked)