EJ_
Tech Intern
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- May 22, 2021
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I’ve been debating what to put into a new PC build to run C4D that I would like to keep for a very long time and upgrade in the future as needed. I also use After Effects, and I’d like to get into Unreal Engine at some point.
I was a Mac guy my entire career until I got my current PC about 5 years ago that was basically an off-the-shelf item, so I didn’t have to think much about what went into it.
The kind of work I’ve been doing lately is sort of like arch visualization 3D explainer-ish videos that have me hunting down random models on Turbosquid, etc... and I don’t have time to optimize them. For example, if I find a nice detailed car model, that one object alone could be over 1 million polys, which really makes the viewport chug. I also do a fair a mount of simulations with xparticles and dynamics like soft bodies, etc. and have trouble iterating and art directing the effects because I can’t see them in real-time. The renderer I use the most is Octane, but Ive also been messing with Redshift a little.
I’d like to stay under $10k if possible, my main sticking point right now is whether I go with a Ryzen 5950x or a 32-core Threadripper (and whether it should be the TR Pro version).
My build looks like this right now:
Obsidian Series 750D Airflow Edition
1600w PSU
Motherboard TBD
Ryzen 5950x or 32 core TR (Pro?)
128GB RAM
2x 3090 I might start with one and ensure the build has capacity to add a 2nd later (could be a sticking point for the 5950x?)
2x 2TB M.2 drives
1x 4TB SSD
A lot of what I’ve read says C4D mostly needs a single high clock speed processor, is that true for EVERYTHING that isn’t CPU rendering? Someone told me that high poly scenes and simulations benefit from multiple cores, but I haven’t had luck verifying that.
If I do end up going the 5950x route, I believe I saw an article that I need to track down that said AMD may be releasing an updated version of it soon. Has anyone heard that?
Thanks for reading and any advice offered!
I was a Mac guy my entire career until I got my current PC about 5 years ago that was basically an off-the-shelf item, so I didn’t have to think much about what went into it.
The kind of work I’ve been doing lately is sort of like arch visualization 3D explainer-ish videos that have me hunting down random models on Turbosquid, etc... and I don’t have time to optimize them. For example, if I find a nice detailed car model, that one object alone could be over 1 million polys, which really makes the viewport chug. I also do a fair a mount of simulations with xparticles and dynamics like soft bodies, etc. and have trouble iterating and art directing the effects because I can’t see them in real-time. The renderer I use the most is Octane, but Ive also been messing with Redshift a little.
I’d like to stay under $10k if possible, my main sticking point right now is whether I go with a Ryzen 5950x or a 32-core Threadripper (and whether it should be the TR Pro version).
My build looks like this right now:
Obsidian Series 750D Airflow Edition
1600w PSU
Motherboard TBD
Ryzen 5950x or 32 core TR (Pro?)
128GB RAM
2x 3090 I might start with one and ensure the build has capacity to add a 2nd later (could be a sticking point for the 5950x?)
2x 2TB M.2 drives
1x 4TB SSD
A lot of what I’ve read says C4D mostly needs a single high clock speed processor, is that true for EVERYTHING that isn’t CPU rendering? Someone told me that high poly scenes and simulations benefit from multiple cores, but I haven’t had luck verifying that.
If I do end up going the 5950x route, I believe I saw an article that I need to track down that said AMD may be releasing an updated version of it soon. Has anyone heard that?
Thanks for reading and any advice offered!