Blender LTS Update, Nvidia 3080Ti and 3070Ti launch, Inkscape & Keyshot updates

CG Director Author Alex Glawionby Alex Glawion   /  Published 
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We’re almost halfway through 2021! Going into June, we saw a few software updates and the official launch of the Nvidia RTX 3080 Ti and 3070 Ti after months of rumors. Let’s dive straight in then, shall we?


This section covers news sourced from various trusted media and business outlets.

Blender Foundation Ships Blender 2.93 LTS

Blender’s newest Long Term Support (LTS) release rolled out this past week with a few feature updates. One of the most important features is a new spreadsheet editor to display attribute values for meshes, point clouds, and instances. Version 2.93 also brings new ways to mask models during sculpting, faster renders in Cycles and Eevee, and major updates to the Grease Pencil 2D animation toolset. Read more.

Project Dogwaffle Releases Howler 2022

The developers behind Howler, a media painting, video, animation, and VFX software, announced the availability of Howler 2022 with loads of new features. In addition to contrast adjustment, noise removal, and image upscaling, the update adds an Analytical Upscale feature for upsampling and the option to mark images as indelible to survive program restarts. Here’s the complete list of changes.

Nvidia Launches GeForce RTX 3080 Ti and 3070 Ti at Computex 2021

Probably regretting launching an RTX 3080 for $799, Nvidia launched just a slightly better option for $1200. The RTX 3080 Ti brings 2GB additional VRAM, 10,240 CUDA cores (compared to 8,704 on the 3080), and 80 RT cores (compared to 68 on the 3080). However, the RTX 3070 Ti is too similar to an RTX 3070. Its MSRP has been moved up to $599 from $499 and offers a minor performance bump. Acute GPU shortages should ensure that Nvidia can sell even these parts with ease. For creators, the RTX 3080 Ti does make sense, especially if you were springing for an RTX 3090 but didn’t need the 24GB VRAM it boasts. You can read the full announcement here.

Inkscape 1.1 Ships

The first update to Inkscape since last year’s 1.0 release is here. New features include an option to copy/paste parts of vector paths and to slice objects into multiple pieces without destroying the original. A new command palette allows users to search for standard functions without navigating menus. At the same time, a rewritten docking system makes it possible to dock dialogs on the left of the Inkscape screen as tabs. Read more.

Luxion Releases Keyshot 10.2

Keyshot, the popular rendering, and technical animation software, received its 10.2 update this past week with a few useful features. A brand-new Mesh Simplification tool allows users to reduce the geometry count of polygon-based models – making them easier to reuse in AR applications. Keyshot 10.2 also brings a revamped material library with the ability to select seven different 3D models to preview chosen materials in thumbnail images. Read more.

Enscape Makes Educational Licenses Free

In a welcome move, Enscape announced significant improvements to the Enscape Educational Program. In addition to granting licenses to students, teachers, and educational institutions at no charge, Enscape has also increased license durations to up to 24 months. You can grab your free education licenses here.

Educational Content and Helpful Resources for CG Professionals

This new section features tools, training materials, tutorials, and so on for various CG applications.  

[Free Courses] Getting Started with Unreal Engine 5:

[Podcast] Past, Present, and Future of Rendering Technology with Dmitry Vinnik — Technical Director/Supervisor, Silhouette Images (Battlestar Galactica, Tron: Legacy, Final Destination 5, and Game of Thrones):

  • 4:30 Early passion for gaming and graphics
  • 10:50 Vancouver Film School
  • 15:24 Arch-viz and CG cartoons
  • 17:46 Switching to V-Ray for Battlestar Galactica
  • 22:34 Moving to Image Engine
  • 26:16 Starting at Zoic
  • 29:17 What Dmitry loves about V-Ray
  • 33:00 PBR rendering and shaders for The Astronauts
  • 37:17 Working on Tron: Legacy
  • 44:55 Prime Focus for Final Destination 5
  • 50:01 Game of Thrones at Look FX
  • 54:47 Being ahead of the work-from-home trend
  • 59:19 Thoughts on the future of technology
  • 1:06:51 Getting past the GPU bottleneck

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Alex & Jerry

Alex Glawion - post author

Hi, I’m Alex, a Freelance 3D Generalist, Motion Designer and Compositor.

I’ve built a multitude of Computers, Workstations and Renderfarms and love to optimize them as much as possible.

Feel free to comment and ask for suggestions on your PC-Build or 3D-related Problem, I’ll do my best to help out!

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