This Week’s News Roundup: Maya, 3dsMax, Nuke, Motion Builder, Modo Updates and more

CG Director Author Alex Glawionby Alex Glawion   ⋮  Published 
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Autodesk and Foundry had a hectic week – announcing significant updates to several applications in their suite. The end of March also saw a quality-of-life update to Zbrush to fix some issues with a new feature.

News

This section covers news sourced from various trusted media and business outlets.

Foundry Reveals 2021 Mari Product Roadmap

Foundry previewed the 2021 development roadmap for its popular 3D texture painting software, Mari. Among the key changes the company showcased, support for Python 3.7, a new USD-based workflow for exchanging materials data with Katana, and support for multiple colors in paint strokes stood out. However, there was no information about when these features would ship to users. Read more.

Foundry Ships Modo 15.0

Foundry also announced a significant update to its popular 3D modeling, animation, and rendering application – Modo. The 15.0 update brings a host of improvements to users. The changes include a new UI to edit models, a brand-new Unsubdivide tool, and support for procedural loop slicing and Python 3. Foundry also promises performance enhancements. You can find the complete list of changes here.

Foundry Announces Availability of Nuke 13.0

Foundry (yep, again) has released a significant update to Nuke with Nuke 13.0. The popular node-based compositing software will now feature Hydra 3D Viewport on Windows and Linux and support for USD Camera, Axis, and Lights. Mac users aren’t forgotten with version 13.0 finally bringing the ability to view HDR within the GUI when pairing an HDR monitor with macOS. However, one of the most exciting changes is the addition of a Machine Learning toolset to Nuke that will facilitate the automation of repetitive tasks like roto work and marker removal. Read more about Nuke 13.0.

Autodesk Announces 3ds Max 2022

Autodesk’s 3D modeling and rendering software, 3ds Max received a major update this week as well. 3ds Max 2022 brings many new features to the table. Among the changes, enhancements to Smart Extrude, Slice Modifier, Symmetry Modifier, Relax Modifier, and Extrude Modifier seek to make life easier for CG professionals. The viewport also gets a few improvements by allowing more control over the ambient occlusion and floating viewport windows. Read more.

Autodesk Ships Maya 2022

Maya is perhaps one of the most well-known 3D modeling and animation software in the world. Autodesk announced Maya 2022, a significant update that introduces full USD integration and adds support for crucial pipeline technologies like Python 3 and OCIO 2. The update also features a new Sweep Mesh system, a Game Vertex Count plugin, and new Solidify and Morph deformers. Read more.

Autodesk Releases MotionBuilder 2022

The deluge of Autodesk application updates doesn’t end with Maya. The company also announced MotionBuilder 2022, a significant update to its motion-capture editing software. In addition to introducing support for Python 3, there are many quality-of-life improvements like updates to the FCurve Editor, better workflows for handling props and camera plates, and a new Undo window. You can find the complete list of changes here.

Pixologic Announces ZBrush 2021.6.2 to Tweak Sticky Keys

While Autodesk and Foundry were busy releasing major updates to their suite of professional apps, Pixologic went ahead and announced a quick quality-of-life update to its popular digital sculpting software, ZBrush. Update 2021.6.2 finally adds the much-requested ability to modify the behavior of the new Sticky Keys system (a feature that was unveiled in the 2021.6 update). Although the feature intended to reduce the number of clicks needed to accomplish simple tasks, users reported that it made sliders glitchy.  Read more.

Chaos Czech Previews Corona Renderer 7 PBR Materials

Chaos Czech had showcased improvements to Corona Renderer 7 in October 2020. However, it seems that they weren’t done. The company announced the near-final version of the Physical Material in the latest Daily Build. The new material promises to bring an easier, more natural way to set up realistic materials, increase standardization with other render engines, and ensure you can’t accidentally create materials that break the laws of energy conservation. You can find the full announcement here.

Unity 2020 LTS and Unity 2021.1 Tech Stream Now Available

Unity announced the availability of Unity Long-Term Support 2020, an update to the stable release version of the popular cross-platform game engine. It also announced Unity 2021.1 Tech Stream with enhanced features and optimized workflows like Universal Render Pipeline (URP) support for Point Light Shadows. While the LTS version focuses on proven stability for professionals, the Tech Stream release gives users access to the latest in-progress features. Read more.

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[Masterclass] C++ Game Programming with CRYENGINE: https://www.cryengine.com/news/view/master-class-c-game-programming

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Alex Glawion - post author

Hi, I’m Alex, a Freelance 3D Generalist, Motion Designer and Compositor.

I’ve built a multitude of Computers, Workstations and Renderfarms and love to optimize them as much as possible.

Feel free to comment and ask for suggestions on your PC-Build or 3D-related Problem, I’ll do my best to help out!

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