Redshift Benchmark Results (Updated)

Last updated on September 9th, 2018,

Redshift Benchmark results are not easy to find, that is why I compiled a list for everyone to take a look at. I myself use Redshift for Rendering Projects on a daily basis, and recently purchased a new Rendernode with lots of GPUs.

When you build a new PC or Rendernode for Rendering, there is no way around digging deep into benchmarks.

Cinebench Scores are great for comparing CPU Rendering performance, but if you use Redshift heavily, these benchmark results will be most valuable. Here they are:

Redshift Benchmark Results

OSCPUGPU(s)Time (Minutes)
Windows32 threads, 2.1GHzGeForce GTX 1080Ti 11GB x 801.57
Windows40 threads, 2.2GHzGeForce GTX 1080 8GB x 802.26
Windows12 threads, 3.6GHzGeForce GTX 1080Ti 11GB x 403.07
Windows36 threads, 2.35GHzGeForce GTX 1080Ti 11GB x 403.21
Windows32 threads, 2.1GHzGeForce GTX 1080Ti 11GB x 403.25
Linux12 threads, 4.1GHzGeForce GTX TITANX 12GB x 403.36
Windows12 threads, 3.5GHzGeForce GTX 1070 8GB x 404.15
Windows12 threads, 3.5GHzQuadro GP100 16GB TCC x 204.25
Windows16 threads, 4.3GHzGeForce GTX TITAN X 12 GB x 404.28
Windows56 threads, 2.3GHzGeForce GTX 980 Ti 6GB x 404.48
Windows12 threads, 3.5GHzQuadro GP100 16GB x 205.04
Windows12 threads, 3.5GHzQuadro P6000 24GB TCC x 205.55
Windows16 threads, 2.99GHzGeForce GTX 1080 Ti 11GB x 206.15
Linux16 threads, 3.2GHzTITAN Xp 12GB x 206.16
Windows12 threads, 3.5GHzQuadro P6000 24GB x 206.28
MacOS8 threads, 4.00GHzGeForce GTX 1080 Ti 11GB x 206.30
Windows12 threads, 3.29HzGeForce GTX 1080 8GB x 207.26
Windows20 threads, 4.3GHzGeForce GTX 980Ti 6GB x 207.35
Linux12 threads, 3.79GHzGeForce GTX 1070 8GB x 207.39
Windows8 threads, 4.0GHzGeForce GTX 1070 8GB x 208.06
Windows12 threads, 3.5GHzQuadro GP100 16GB TCC08.43
Windows12 threads, 3.5GHzQuadro GP100 16GB09.57
Windows12 threads, 3.5GHzGeForce GTX TITANX Pascal 12GB TCC10.54
Windows32 threads, 2.6GHzGeForce GTX 1060 6GB x 211.07
Windows12 threads, 3.5GHzQuadro P6000 24GB TCC11.31
Windows12 threads, 3.4GHzGeForce GTX 1080 Ti 11 GB11.44
Windows12 threads, 3.5GHzGeForce GTX TITANX Pascal 12GB11.59
Windows12 threads, 3.5GHzQuadro P6000 24GB12.30
Linux12 threads, 3.78GHzGeForce GTX TITAN X 12 GB14.07
Linux12 threads, 3.5GHzQuadro M6000 12GB14.23
MacOS12 threads, 3.5GHzGeForce GTX TITANX 12GB14.25
Windows12 threads, 3.5GHzQuadro M6000 24GB TCC14.33
Linux12 threads, 3.8GHzGeForce GTX 1070 8GB15.05
Windows12 threads, 3.5GHzGeForce GTX TITANX 12GB15.40
Windows12 threads, 3.5GHzQuadro M6000 24GB15.42
MacOS8 threads, 2.9GHzGeForce GTX 1080 8GB16.00
Windows12 threads, 3.5GHzGeForce GTX 1070 8GB17.11
Windows12 threads, 3.5GHzGeForce GTX 980 4GB23.21
Windows12 threads, 3.4GHzGeForce GTX 780Ti 3GB25.58
MacOS12 threads, 3.5GHzGeForce GTX 970 4GB27.22
Windows8 threads, 2.81GHzGeForce GTX 780 3GB31.05
Windows4 threads, 2.68GHzGeForce GTX 960 2GB44.56

Some interesting findings are, that Different OS’s have an impact on rendering performance.

Linux for example seems to be doing somewhat better than Windows. These benchmarks are also great in analyzing what CPU is best for GPU Rendering in Redshift and how low the Clock Speed can go before major performance impact is inevitable.

Multi-GPU Scaling seems to work quite well in Redshift, though with those 1-2 minute Results the benchmark probably is just too short to make good use of all that power.

This list is also available on the Redshift Forums, where I took it from, so head on over if you have an account and get a good talk with all of the great Users.

If you are thinking about getting a new GPU Rendering Computer altogether, be sure to check out this article on what hardware to get for the best GPU Rendering Workstation.


Missing any GPU Benchmark Results or having trouble with one of your builds? Let me know in the comments.

Alex - post author

Hi, I am Alex, a Freelance 3D Generalist / Motion Designer and Compositor.

I have built a multitude of Workstations and Renderfarms for all kinds of 3D related use cases and love to optimize them as much as possible.

After working in the 3D/VFX Industry on-staff for several years, I have recently gone freelance and am having a blast!

Feel free to comment and ask for suggestions on your PC-Build or 3D-related Problem, I'll do my best to help out!

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