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Single vs Dual vs Quad Channel Memory on Ryzen Threadripper (Benchmarks)

CG Director Author Alex  by Alex   ⋮   ⋮   13 comments
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Single vs Dual vs Quad Channel Memory on Ryzen Threadripper (Benchmarks)

Does Single vs Dual vs Quad Channel Memory impact performance on Ryzen Threadripper CPUs? Ever since AMD has introduced the glorious new Ryzen Family of CPUs, there has been lots of talk about Memory Compatibility with said Processors.

Intel CPUs have been able to use pretty much any kind of RAM but with Ryzen and Threadripper CPUs, XMP, Memory Clocks, Latency, Infinity Fabric, Single Channel vs. Dual vs. Quad Channel and other buzzwords have turned out to be quite confusing, especially when choosing a new System for your 3D Rendering, Video Editing or other kinds of Graphics Design needs.

In this Article Series that will analyze Threadripper CPUs to see how they can be optimized as much as possible, let’s start with how memory channels affect Ryzen Threadripper.

This is what Wikipedia has to say about Memory Channels:

In the fields of digital electronics and computer hardware, multi-channel memory architecture is a technology that increases the data transfer rate between the DRAM memory and the memory controller by adding more channels of communication between them. Theoretically this multiplies the data rate by exactly the number of channels present.

Having Quad Channel Memory, as is the case when you have at least 4 Memory Modules in a Threadripper System, should then quadruple your data rate between your RAM and the memory controller. Sounds pretty good!

Let’s see how Single vs Dual vs Quad Channel Memory impacts some of our most popular benchmarks:

System Specs

  • CPU: AMD Threadripper 1900X @ Stock Speed
  • Memory: Corsair Vengeance LPX DIMM Kit 64GB, DDR4-2666, CL16-18-18-35
  • Mainboard: MSI Gaming Pro Carbon AC X399
  • GPUs: 4x 1080Ti Asus Turbo
  • SSD: 860EVO 500GB
  • OS: Win10

Single vs Dual vs Quad Channel Memory – Benchmark Results

Cinebench R15

Single vs Dual vs Quad Channel Memory - Benchmark Cinebench R15
In Cinebench R15 there is a slight increase in performance from Single Channel to Dual Channel to Quad Channel Memory. It is only about 1%, but it is consistently reproducible.

These Benchmarks have been run 5 times with the average of those runs displayed here.

Cinebench R20

Single vs Dual vs Quad Channel Memory - Benchmark Cinebench R20

Cinebench R20 does not seem to benefit from Quad vs Single Channel RAM. The problem with this benchmark is that the results were all over the place, making it difficult to pinpoint a strong average midpoint. The Benchmark results could fluctuate +/- 100 points within the same runs.

VRAY CPU Benchmark

Single vs Dual vs Quad Channel Memory - Benchmark Cinebench VRAY

As the VRAY CPU Benchmark only gives us increments of 1 second, it is difficult to see if there really is any difference between Single, dual and quad channel memory. These Benchmark runs though seemed to be very consistent across many runs, never deviating from around 1:17s / 1:18s all that much.

Redshift & Octane

Single vs Dual vs Quad Channel Memory - Benchmark Cinebench Redshift

Single vs Dual vs Quad Channel Memory - Benchmark Cinebench Octane

Although Redshift and Octane are GPU Rendering Benchmarks, they still make good use of CPU resources and might be impacted by memory channel performance.

After running the benchmarks several times though, it seems that the differences in benchmarking times lie within the margin of error.


The only Benchmark that is consistently reproducible and benefits from having more memory channels, is the Cinebench R15 Benchmark.

Having Quad vs Single you gain about 1,2% in performance. All of the Benchmarks don’t seem to be very Memory demanding, due to the fact that the Benchmarking Scenes are very simple and there is no reason to access large amounts of Memory while Rendering.

It might very well be that you experience slightly higher performance boosts on Quad Channel Memory and the Threadripper Platform, depending on the tasks and characteristics of your Scenes and Projects.


What is your experience in Single vs Dual vs Quad Channel Memory? What Memory are you thinking of buying? Comment below!

Alex from CGDirector - post author

Hi, I'm Alex, a Freelance 3D Generalist, Motion Designer and Compositor.

I've built a multitude of Computers, Workstations and Renderfarms and love to optimize them as much as possible.

Feel free to comment and ask for suggestions on your PC-Build or 3D-related Problem, I'll do my best to help out!


The other guy

When I look at these benchmarks, I feel like there are too many variables to make the comparison legit. Your test is comparing 1, 2, & 4 channel RAM; however, you are also increasing the total amount of RAM with each test. This may partially explain why the results are so close. If these applications were to get max benefit at 16GB, then increasing the amount to 32GB and 64GB isn’t going to see much improvement.

Instead, you should cap your test at 16GB. The single channel test should be w/ one 16GB stick. While the dual and quad channel tests use 2 x 8GB and 4 x 4GB respectively. This will allow your benchmarks to focus on the use of multiple channels as intended. Obviously, the RAM will need to be the same speed and timings.


this is flawed.
For months I couldn’t understand why my sun FPS are “limited” to 120-190fps at overwatch when the processor is i5-9400f and graphic is gtx-1070.
yesterday I found I mistakenly connected A0/A1 memory and not A0/B0 etc.
Immediately the FPS went through the roof. to 300FPS. Minecraft got a similar boost – about two times FPS.
what’s more – all the weird hangs and bouncing FPS rates disappeared.


Dude, that’s what Dual Channel stands for. You can’t just randomly slap ram into your Mainboard.
I mean it’s even colored… xD

Julio Camarena

Wow, I just ordered an AM4 pc with the 3900x and just realized about the dual channel limitation on it vs the quad channel config on TR4 platform. I think I could just cancel my order and change to a 1950x with quad channel (which turns about for the same price and performance for rendering) but reading this makes me think I’m ok with dual channel, right?. I primarily work with 3ds max and corona/vray.


I suppose the improvement in single-core performance going from dual channel to quad-channel is also negligible in Xeon platform?